Hya! All the best with your setting development! Pls keep me updated as I am very interested in yhis kind of approach! Thanks and may the fun be always at your table!
Collaborative world building is absolutely an underserved niche in the hobby. YouTube's Harmony Ginger has created quite a buzz about it over the last year+ with her God-stein campaign. However, she doesn't have a codified procedure for replicating her success, yet.
Over on itch.io, Lampblack & Brimstone has published Worldwizard, a collaborative world building game that produces a medieval fantasy setting in an area about the size of Greenland.
On Drivethrurpg, Tale of the Manticore has published Pendulum: A World Building Assistant. It is designed for Solo or Duet play to generate a settlement (village, town, city).
All of these resources can help you get the shared world creation with your play group for ultimate buy-in. The real magic comes when you codify a procedure that focuses creativity into a playable setting for a specific genre. The same procedures may not work well to produce settings of different genres.
I love this shift and sway. I design my world like building up rocks in a river. There are bits on history or faction interactions that are presented as the building stones and once my players make a key decision all the rocks come tumbling down and the river of story gushes forward. It's important that the building up of stones is not a solo process and that players can add their own stones to the dam.
Hya! All the best with your setting development! Pls keep me updated as I am very interested in yhis kind of approach! Thanks and may the fun be always at your table!
Collaborative world building is absolutely an underserved niche in the hobby. YouTube's Harmony Ginger has created quite a buzz about it over the last year+ with her God-stein campaign. However, she doesn't have a codified procedure for replicating her success, yet.
Over on itch.io, Lampblack & Brimstone has published Worldwizard, a collaborative world building game that produces a medieval fantasy setting in an area about the size of Greenland.
On Drivethrurpg, Tale of the Manticore has published Pendulum: A World Building Assistant. It is designed for Solo or Duet play to generate a settlement (village, town, city).
All of these resources can help you get the shared world creation with your play group for ultimate buy-in. The real magic comes when you codify a procedure that focuses creativity into a playable setting for a specific genre. The same procedures may not work well to produce settings of different genres.
I love this shift and sway. I design my world like building up rocks in a river. There are bits on history or faction interactions that are presented as the building stones and once my players make a key decision all the rocks come tumbling down and the river of story gushes forward. It's important that the building up of stones is not a solo process and that players can add their own stones to the dam.